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dxContent 3D Dungeon Tiles - Frequently Asked Questions

Frequently Asked Questions

"Why are dxContent 3D Dungeon Tiles better than the cardboard ones?"

A group of dwarves are all that prevent a bone demon from entering the world through the demon gate!

How can I keep tiles from sliding on a smooth surface during a game?

K. Tyrolf set me these pics of his tiles with rubber "Bumpons" added - Very Cool!

How durable are your dungeon tiles?

"Where can I get these awesome tiles?"

"How are your 3D Dungeon Tiles made?"

A selection of standard tiles in various shapes.

"What about adding walls to your tiles?"

We took a flexible approach to walls... we offer "half" walls that are can be used with or without our tiles.

Our flexible "half" wall system.

As cool as built-in full height walls are, when fixed to the tile they limit how you can use your tiles, where you can place minis, and what you can see. Lets compare the pros of dxContent tiles vs. our competitor's full-height walled tiles.

Pros of dxContent wall-less tiles Cons of competitor's full-walled tiles
Game surface is raised off the gaming table by 5/8 of an inch. Anything "off the tile" is assumed to be wall. You can't always put creatures like ghosts and other "phasing" or incorporeal villains in their correct tactical locations.
Our "half" walls can be placed anywhere you need them. You are limited to where the model's walls are.
Our doors can be placed anywhere you need them. You are limited to where the model's doors are.
All tiles easily combine to make larger or odd shaped rooms. Limited to how you use them (because wall positions limit how pieces can be placed).
Allows you and your players to easily see and place miniatures. Our half walls keep things low. Full height Walls blocks your sight - you may overlook opponents or allies hidden from view.
All tiles easily combine allowing you to have maximum design flexibility. Fixed walls create situations where increasingly odd shaped or specialized pieces are required to complete a design... this wastes your money and limits reusability.
dxContent tiles are true to size - our 20x20 room tile is 16 full-sized squares. Their "Walls" consume room space... so a "20x20" walled room really becomes a 15x15 room - but miniatures generally don't fit in the "half" space left by the wall so the placeable area for minis on "walled" pieces is only 10x10 for a 20x20 area!
If you add a "half" walls it straddles the "grid" line, so there is enough room for a mini to remain adjacent to the wall. Their walls eat up half a square... much less room for a standard mini.
Price! - see how much $100 gets you with dxContent tiles. See how little the same budget gets you with our major competitor's tiles.

Still love full-height walls? - Good news - dxContent 3D Dungeon Tiles can be used with "walled" tiles sets you may already own or plan on purchasing. There is a 1/4 inch difference in floor height when compared to the other major walled tile maker - homemade foam core shims can easily bring their tiles to our height.

The best solution (for your wallet, immersion, visibility and flexibility) however is to use our "half" wall system.

"Tell me about the full-size doors and how do they work."

If you have a tight budget, you'll probably only want a few doors... I'm serious. You really won't need many doors... just enough to mark ones that haven't been opened yet. Once opened you can replace them with 1x2 tiles to maintain visibility (see the animation to better understand).

On the other hand, if you really like the look of lots of door models, you can go that route too.

How I use my doors.

"How much will it cost?"

Close up detail of tile.

A sample dungeon made with dxContent's 3D Dungeon tiles.

"Where are the tiles made?"

dxContent 3D Dungeon Tiles are made in Atlanta, Georgia ,USA.

"Is there a guarantee?"

"How long have you been doing this?"

"Are these toys my child (under 10) would enjoy?"