3D Dungeon Tiles compatible with Pathfinder, D&D and other miniature games
dxContent 3D Dungeon Tiles - Frequently Asked Questions
Frequently Asked Questions
"Why are dxContent 3D Dungeon Tiles better than the cardboard ones?"
The real textures, such as cracks and dungeon grime, look great and help with the overall game "immersion" - its a step up from cardboard.
You can quickly make elevation changes. The sides are detailed and the pieces are 5/8" thick so you can stack them to make an altar, stairs, a ledge, dais or other raised area in your dungeon layout.
If one of your gamers spills a drink all over dxContent Dungeon Tiles, you can rinse them off - they are not damaged by water. Don't try that with cardboard tiles.
With battle mats and cardboard tiles, rolled dice, pens, pencils, drinks and snacks typically find their way into the action. With dxContent 3D Dungeon thick tiles... debris is kept off the tiles - keeping the action area clear of game detritus.
A group of dwarves are all that prevent a bone demon from entering the world through the demon gate!
How can I keep tiles from sliding on a smooth surface during a game?
Method A (Simple, no mod to tiles) - Use a battle mat or table cloth for a quick and easy solution.
Method B (Simple, no permanent mod to tiles) - Spread a few dime-sized patches of rubber cement on the bottom of each corner and let it dry. - its cheap, its easy, it does't change the tile thickness by much at all and its not permanant.
You get 300 per sheet - enough to put four "bumpons" on 74 tiles.
K. Tyrolf set me these pics of his tiles with rubber "Bumpons" added - Very Cool!
How durable are your dungeon tiles?
The casting material is rigid, durable and hard to break (although long and or skinny sections can be snapped with effort).
In general You can drop one from your game table and step on it without worry. You can only bend it or snap typical sections with extreme effort. If a tile is ruined, I'll replace it in your next order (see guarantee below)
Here is a YouTube video of tiles being roughed up so can get a sense of how durable and tough these tiles are! Check it out!
"Where can I get these awesome tiles?"
3D Dungeon Tiles are available direct from the dxContent.com store in a variety of shapes and sizes.
"How are your 3D Dungeon Tiles made?"
Every piece is professionally cast from highly detailed master molds of hand-crafted models. The castings are hand-painted to bring out the details. Two layers of clear matte sealer are then applied to protect the paint work.
Pieces are 5/8 inch thick.
Our casting material is a "moderately weighty" material so tiles stay in place better than cardboard tiles but not so heavy to limit shipping or toting them to your games.
Each tile features cracks, grooves and grit all hand crafted in the original model.
A selection of standard tiles in various shapes.
"What about adding walls to your tiles?"
We took a flexible approach to walls... we offer "half" walls that are can be used with or without our tiles.
Our flexible "half" wall system.
As cool as built-in full height walls are, when fixed to the tile they limit how you can use your tiles, where you can place minis, and what you can see. Lets compare the pros of dxContent tiles vs. our competitor's full-height walled tiles.
Pros of dxContent wall-less tiles
Cons of competitor's full-walled tiles
Game surface is raised off the gaming table by 5/8 of an inch. Anything "off the tile" is assumed to be wall.
You can't always put creatures like ghosts and other "phasing" or incorporeal villains in their correct tactical locations.
Our "half" walls can be placed anywhere you need them.
You are limited to where the model's walls are.
Our doors can be placed anywhere you need them.
You are limited to where the model's doors are.
All tiles easily combine to make larger or odd shaped rooms.
Limited to how you use them (because wall positions limit how pieces can be placed).
Allows you and your players to easily see and place miniatures. Our half walls keep things low.
Full height Walls blocks your sight - you may overlook opponents or allies hidden from view.
All tiles easily combine allowing you to have maximum design flexibility.
Fixed walls create situations where increasingly odd shaped or specialized pieces are required to complete a design... this wastes your money and limits reusability.
dxContent tiles are true to size - our 20x20 room tile is 16 full-sized squares.
Their "Walls" consume room space... so a "20x20" walled room really becomes a 15x15 room - but miniatures generally don't fit in the "half" space left by the wall so the placeable area for minis on "walled" pieces is only 10x10 for a 20x20 area!
If you add a "half" walls it straddles the "grid" line, so there is enough room for a mini to remain adjacent to the wall.
Their walls eat up half a square... much less room for a standard mini.
Price! - see how much $100 gets you with dxContent tiles.
See how little the same budget gets you with our major competitor's tiles.
Still love full-height walls? - Good news - dxContent 3D Dungeon Tiles can be used with "walled" tiles sets you may already own or plan on purchasing. There is a 1/4 inch difference in floor height when compared to the other major walled tile maker - homemade foam core shims can easily bring their tiles to our height.
The best solution (for your wallet, immersion, visibility and flexibility) however is to use our "half" wall system.
"Tell me about the full-size doors and how do they work."
If you have a tight budget, you'll probably only want a few doors... I'm serious. You really won't need many doors... just enough to mark ones that haven't been opened yet. Once opened you can replace them with 1x2 tiles to maintain visibility (see the animation to better understand).
On the other hand, if you really like the look of lots of door models, you can go that route too.